I’m trying to create a multiplayer game and I’m using the new 4.3 Animator (animates a 2D sprite renderer) component to animate my player.
I have my client/server connecting to one another and I have a network view that observes the player transform, so both players can see each other moving.
I’ve also added a network view that observed the Animator component, in hopes that it would also sync the state machine parameters, but it doesn’t. When the player 1 moves, player 2’s screen continues to show player 1 in an idle state, not a running state.
I’m wondering how to sync the parameter list of my Animator state machine (and thus the state of the machine) with a network view
Thanks!