Syncvar Array, UNetWeaver error

Hi there,

After upgrading to 5.2.1f, I got some problems with Syncvar-Arrays of primitive types (like int, string, …).
Worked flawlessly in unity 5.1 though.

The code is basically:

using UnityEngine;
using HeikoGames.WeaponSystem.FireArms;
using UnityEngine.Networking;

namespace HeikoGames.ItemSystem
{

  public class EquipMgr : MyNetworBehaviour

      {

          …
          [SyncVar] public int[] testArray;
          [SyncVar] public string[] activeItemData;
          …

      }

}

I got the following Error-Message:

Sure I can try a Synclist, but that would be an extra hassle, and my last option.

Is it not possible to sync Arrays as Syncvar anymore, or is it some kind of bug ??

Having the same issue here too, any answers ?

Having the same issue here too …