SyncVar causes Error

Hi guys,

I have tried around a little bit with Unet but i can’t get SyncVar working. (see atached Error)

public class Player : NetworkBehaviour {

    [SyncVar]
    public string pname = "";

    public void SetName(string newName)
    {
        pname = newName;
    }
}

thats my NetworkBehaviour. SetName is only Called from the Server after the Player is created.

Hope you can help.
Thanks in advance.
Mabenan

Ok I’ve tried around a little bit and the networkAnimator causes the Problem