Help. 5 hours later, reading many, many posts later, and I cannot get the syntax correct, for referencing a variable from one JS script to another. ( I know how to do this in C#, but need to do this one in JS.)
First Script:
#pragma strict
private var playerObject : GameObject ;
function Start () {
playerObject = GameObject.Find("Player");
var theScript = playerObject.GetComponent("PowerupsMainController") ;
print ("At -Start- function of showcarrottextonscreen js script, the value of variable -theScript- is: " + theScript);
var totalcarrots = theScript.carrotcounter;
print (" The Collected carrot count is: " + totalcarrots);
}
^ The above results in error: BCE0019: ‘carrotcounter’ is not a member of ‘UnityEngine.Component’.
** The first “Print” line on line 10, results in this print out in the console: At -Start- function of showcarrottextonscreen js script, the value of variable -theScript- is: Player (PowerupsMainController)
UnityEngine.MonoBehaviour:print(Object)
if it helps, the 2nd script, where I want to read the value from, has this as the variable I’m looking to reference:
#pragma strict
public var carrotcounter: int; //counter referenced to display amount of carrots at Game Over.
So, I think that I’ve gotten as far as “finding” the script itself (PowerupsMainController) but cannot seem to pull up the variable value… I think it’s the syntax, but am using Unity 5.6 which has cut out autocomplete from Monodevelop, and I’m feeling quite blind…
Thanks for your advice.