Hi!
I have code that destroys my debug manager when I’m not in the editor or developer build. And all the code in the #if is not highlighted (even if i use it separately):
#if !DEVELOPMENT_BUILD && !UNITY_EDITOR
private void Awake()
{
GameObject.Destroy(gameObject);
}
#endif
I googled this problem, and as I understand it is due to the fact that the editor (Visual Code) pre-compiles my code.
I’m wondering if there is a way to fix this?