Synthesizer, Sampler and Sequencer Audio Assets - Looking for Beta Testers

I finished a beta version of an audio sequencer, sampler and native synthesizer for Unity!
If you want to try it out email me at matthewtytel@gmail.com

First screenshots!


Helm Standalone Screenshot


Sampler in Unity


Sequencing the Helm synthesizer in Unity


Drum Machine in Unity

There’s really three parts to this.

Synthesizer
The synth is the Helm synth engine. You can download it here - Helm by Matt Tytel
It’s a polyphonic, semi-modular, native, cross-platform synthesizer available in standalone, VST or AU.

The Unity plugin loads patches built in Helm to use in your game. You can tweak parameters, trigger note ons/offs from C# code to generate dynamic and responsive audio.

Sampler
The sampler takes samples and plays them back, pitch shifted and velocity tracked.
This is great for building drum kits and a full piano sampled keyboard based on a few notes instead of one sample for each note.

These assets currently come with 4 drum kits/sequencers.

Sequencer
The sequencer plays the Synth and Sampler musically on beat.
You can sync them and start them at a scheduled time.
You can add, remove, tweak notes from C# code for generative music.

Email me at matthewtytel@gmail.com if you want a build!
Or let me know if you have any questions.

Hi,download your source code from github.

open with Visual Studio 2015 update3 on Windows 7 64.
helm/standalone/builds/vs15/Helm.sln
Can NOT compile,says can’t open AppConfig.h and some other staff.and some file Can NOT view or open in Visual Studio such as AppConfig.h, BinaryData.h ect.
What’s wrong?How can I build from source code?

The source you’re accessing is for the stand alone synth and VST, not the Unity plugin.

If you want a build of the standalone/VST you can get that from my website: Helm by Matt Tytel
If you’d like to test out the Unity plugin you can email me at matthewtytel@gmail.com and I’ll send you a beta build.