I finished a beta version of an audio sequencer, sampler and native synthesizer for Unity!
If you want to try it out email me at matthewtytel@gmail.com
First screenshots!
Helm Standalone Screenshot
Sampler in Unity
Sequencing the Helm synthesizer in Unity
Drum Machine in Unity
There’s really three parts to this.
Synthesizer
The synth is the Helm synth engine. You can download it here - Helm by Matt Tytel
It’s a polyphonic, semi-modular, native, cross-platform synthesizer available in standalone, VST or AU.
The Unity plugin loads patches built in Helm to use in your game. You can tweak parameters, trigger note ons/offs from C# code to generate dynamic and responsive audio.
Sampler
The sampler takes samples and plays them back, pitch shifted and velocity tracked.
This is great for building drum kits and a full piano sampled keyboard based on a few notes instead of one sample for each note.
These assets currently come with 4 drum kits/sequencers.
Sequencer
The sequencer plays the Synth and Sampler musically on beat.
You can sync them and start them at a scheduled time.
You can add, remove, tweak notes from C# code for generative music.
Email me at matthewtytel@gmail.com if you want a build!
Or let me know if you have any questions.
