Aidez moi ! Il y a écrit ;
System.ArgumentException: Input Axis CameraX is not setup.
To change the input settings use: Edit → Settings → Input
at (wrapper managed-to-native) UnityEngine.Input.GetAxis(string)
at Cinemachine.AxisState.Update (System.Single deltaTime) [0x00015] in C:\Users\norbe\OneDrive\Bureau\Nouveau dossier\My firt game\Library\PackageCache\com.unity.cinemachine@2.3.3\Runtime\Core\AxisState.cs:129
UnityEngine.Debug:LogError(Object)
Cinemachine.AxisState:Update(Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/AxisState.cs:133)
Cinemachine.CinemachineOrbitalTransposer:UpdateHeading(Single, Vector3, AxisState&) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs:179)
Cinemachine.<>c:<.ctor>b__32_0(CinemachineOrbitalTransposer, Single, Vector3) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs:161)
Cinemachine.CinemachineOrbitalTransposer:MutateCameraState(CameraState&, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Components/CinemachineOrbitalTransposer.cs:284)
Cinemachine.CinemachineVirtualCamera:CalculateNewState(Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs:468)
Cinemachine.CinemachineVirtualCamera:InternalUpdateCameraState(Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineVirtualCamera.cs:138)
Cinemachine.CinemachineCore:UpdateVirtualCamera(CinemachineVirtualCameraBase, Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs:272)
Cinemachine.CinemachineCore:UpdateAllActiveVirtualCameras(Int32, Vector3, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Core/CinemachineCore.cs:200)
Cinemachine.CinemachineBrain:UpdateVirtualCameras(UpdateFilter, Single) (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs:318)
Cinemachine.d__29:MoveNext() (at Library/PackageCache/com.unity.cinemachine@2.3.3/Runtime/Behaviours/CinemachineBrain.cs:243)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
This means you must set it up!
Hello ,as soon as I set up the camera, the character no longer jumps and don’t shoot anymore