Hi,
I’ve successfully setup a Jenkins server to build the iOS version of our game. It has been working flawless
until we updated to the latest Unity 5.5.0 p3.
Now we get a linker error that it can not find the assembly “UnityEngine”. Please see the log below
DisplayProgressbar: Fetching assembly references
DisplayProgressbar: Building Player
UserBlackList: /Users/Shared/Jenkins/Home/workspace/BadMen/Assets/GameSparks/link.xml
Invoking UnusedByteCodeStripper2 with arguments: --api NET_2_0_Subset -out “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/Managed/tempStrip” -l none -c link -b False -x “/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml” -f “/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/Managed/…/platform_native_link.xml” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/preserved_derived_types.xml” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Assets/GameSparks/link.xml” -d “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/Managed”
/Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe exited after 168 ms.
Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/Managed/tempStrip” -l none -c link -b False -x “/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml” -f “/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/Managed/…/platform_native_link.xml” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/preserved_derived_types.xml” -x “/Users/Shared/Jenkins/Home/workspace/BadMen/Assets/GameSparks/link.xml” -d “/Users/Shared/Jenkins/Home/workspace/BadMen/Temp/StagingArea/Data/Managed”
stdout:
Fatal error in Mono CIL Linker
System.ArgumentException: Unable to find the file for the assembly named ‘UnityEngine’ specified in link file ‘/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml’. Should this assembly be in the project? Use the ‘ignoreIfMissing=“1”’ attribute if this assembly may not always exist. —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089’
at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) <0x103ac9e20 + 0x000e9> in :0
at Mono.Linker.Steps.ResolveFromXmlStep.ProcessReferences (Mono.Cecil.AssemblyDefinition assembly, Mono.Linker.LinkContext context) <0x103ae1980 + 0x0007a> in :0
at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) <0x103ac95c0 + 0x0004e> in :0
at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) <0x103ac8510 + 0x0009e> in :0
— End of inner exception stack trace —
at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) <0x103ac8510 + 0x003b0> in :0
at Mono.Linker.Steps.ResolveFromXmlStep.Process () <0x103ac7b40 + 0x0008b> in :0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) <0x103ac7a10 + 0x0006b> in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) <0x103ac6ad0 + 0x000e6> in :0
at Mono.Linker.Driver.Run (IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x100b43520 + 0x00be7> in :0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x100b434d0 + 0x00026> in :0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x100b433e0 + 0x0003b> in :0
stderr: