System Calls

Anyone know if it’s possible to invoke system calls from the editor or an editor script?

Turns out this was more a mono question than a unity question. For the sake of posterity, I record my findings here:

public class EditorScriptOfSomeKind
{
	[MenuItem("Special/Be Victorious")]
	public static void EngageInVictory()
	{
		System.Diagnostics.Process.Start( @"/path/engageInVictory" );
	}
}

where /path/ is some path, and engageInVictory is some executable entity, presumably victorious in nature.