Anyone know if it’s possible to invoke system calls from the editor or an editor script?
Turns out this was more a mono question than a unity question. For the sake of posterity, I record my findings here:
public class EditorScriptOfSomeKind
{
[MenuItem("Special/Be Victorious")]
public static void EngageInVictory()
{
System.Diagnostics.Process.Start( @"/path/engageInVictory" );
}
}
where /path/ is some path, and engageInVictory is some executable entity, presumably victorious in nature.