Operating System : Windows 10 64bit
Unity Version : 2018.4.16f1
- Target Achitecture : Windows Standalon 64bit
- Scripting untime Version : .Net 4.x Equivalent
- APi Compatiability Level : .NET Standard 2.0
- Build Type : IL2CPP
I want to close process with ‘launcher’ string. so i did googling and find some solutions.
one solution is that use System.Diagnostics.Process class. it is worked properly in Unity Editor. it returns array of process class. but when i build my project with il2cpp and execute it, it is not worked. it just return empty array.
how can i run System.Diagnostics.Process.GetProcesses function properly on standalone build ?
please ~ somebody help me ~