System.ExecutableAndDlls eating up memory

Seem like my System.ExecutableAndDlls consuming RAM very badly.

I’m trying to play a 360 video on HTC Vive Focus Plus, but when running, I can’t ignored that memory had been consuming till the point when I testing at my headset, it crashes.

Is there any methods to reduce it?

Hey man, most of the stats here are close but not exact. Usually I find the values to be a bit less in Task Manager.

Something that may help: “Strip Assemblies” in player build settings

General Tips for Optimizing

Good luck mate!