This error pops up in the Unity console. When attempting to open the build file for Microsoft Visual Studio 2012 for Windows Phone, it will not even launch, crashes immediately. Has anyone seen this before?
However, deployment is successful onto the device and everything runs perfectly.
Thanks,
Shane
System.IO.DirectoryNotFoundException: Could not find a part of the path “C:\Users\Heavenly Meditated\Desktop\Unity\Meditation_Music_Sounds_Of_Nature_1.0\Builds\MeditationMusic:NatureBliss\Properties\WMAppManifest.xml”.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.IO/FileStream.cs:292
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenRead (System.String path) [0x00000] in /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.IO/File.cs:363
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00077] in /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.IO/StreamReader.cs:167
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.IO/File.cs:587
at System.IO.File.ReadAllText (System.String path) [0x00000] in /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.IO/File.cs:582
at Prime31Editor.WMAppManifestEditor…ctor (System.String pathToProjectDirectory) [0x00000] in :0
at Prime31Editor.WinPhonePostProcessBuild.onPostProcessBuildPlayer (BuildTarget target, System.String pathToBuiltProject) [0x00000] in :0
UnityEngine.Debug:LogError(Object)
Prime31Editor.WinPhonePostProcessBuild:onPostProcessBuildPlayer(BuildTarget, String)
UnityEditor.HostView:OnGUI()