System.IO.File problem in Unity 3

Prior to Unity 3, there were no problems using C# System.IO.File.WriteAllText to write text to the local file system. But the compiler now flags File.WriteAllText as a non-existant method of the File class.

Having checked the mono documentation, File.WriteAllText still remains a part of the mono implementation of C#.

So I suspect the problem may have something to do with the new Secuity Sandbox which is said to be more like the Flash Security Sandbox. I know that from within the Flash Sandbox you can not write to the local file system.

As in previous versions of Unity, the programming/technical documentation in Unity 3 remains as poor as it has ever been.

Carl

It seems more like UT decided to cut some points in the frameworks that don’t make much sense at all.

The security sandbox only applies to the webplayer btw.