What have I missed? I’ve been staring at this for ages.
using UnityEngine;
using System.Collections;
public class playercontroller : MonoBehaviour {
private Rigidbody rb;
void Start ()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement);
}
}