I’ve just imported EZ Save plug in into my Unity project and I instantly get the following error in the console:
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UIElements.BaseLiveReloadAssetTracker`1[T].StartTrackingAsset (T asset) [0x0003e] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
Hi, I’m having the exact same error upon importing “Easy Save - The Complete Save Data & Serialization Asset”
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UIElements.BaseLiveReloadAssetTracker`1[T].StartTrackingAsset (T asset) [0x0003e] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement.HandlePanelAttachmentEvents (UnityEngine.UIElements.EventBase evt) [0x000a9] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement.ExecuteDefaultAction (UnityEngine.UIElements.EventBase evt) [0x0010e] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x000ae] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.EventDispatchUtilities.ExecuteDefaultAction (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00054] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x000ba] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00046] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x0001a] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement.HasChangedPanel (UnityEngine.UIElements.BaseVisualElementPanel prevPanel) [0x00061] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement.SetPanel (UnityEngine.UIElements.BaseVisualElementPanel p) [0x001b1] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement+Hierarchy.SetParent (UnityEngine.UIElements.VisualElement value) [0x00038] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement+Hierarchy.Insert (System.Int32 index, UnityEngine.UIElements.VisualElement child) [0x000e4] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement+Hierarchy.Add (UnityEngine.UIElements.VisualElement child) [0x0001b] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEngine.UIElements.VisualElement.Add (UnityEngine.UIElements.VisualElement child) [0x00038] in <6aef74cd6e9c4a708ea4a51c97de39d4>:0
at UnityEditor.UIElements.DefaultEditorWindowBackend.AddRootElement (UnityEngine.UIElements.VisualElement root) [0x0000c] in :0
at UnityEditor.UIElements.DefaultEditorWindowBackend.RegisterWindow () [0x000c7] in :0
at UnityEditor.UIElements.DefaultEditorWindowBackend.UnityEditor.IEditorWindowBackend.OnRegisterWindow () [0x00001] in :0
at UnityEditor.HostView.RegisterSelectedPane (System.Boolean sendEvents) [0x00035] in :0
at UnityEditor.HostView.SetActualViewInternal (UnityEditor.EditorWindow value, System.Boolean sendEvents) [0x0004b] in :0
at UnityEditor.DockArea.SetSelectedPrivate (System.Int32 value, System.Boolean sendEvents) [0x00059] in :0
at UnityEditor.DockArea.AddTab (System.Int32 idx, UnityEditor.EditorWindow pane, System.Boolean sendPaneEvents) [0x00018] in :0
at UnityEditor.DockArea.AddTab (UnityEditor.EditorWindow pane, System.Boolean sendPaneEvents) [0x0000d] in :0
at UnityEditor.EditorWindow.CreateNewWindowForEditorWindow (UnityEditor.EditorWindow window, System.Boolean loadPosition, System.Boolean showImmediately, System.Boolean setFocus) [0x0001b] in :0
at UnityEditor.EditorWindow.Show (System.Boolean immediateDisplay) [0x00011] in :0
at UnityEditor.EditorWindow.Show () [0x00001] in :0
at UnityEditor.EditorWindow.GetWindowPrivate (System.Type t, System.Boolean utility, System.String title, System.Boolean focus) [0x00069] in :0
at UnityEditor.EditorWindow.GetWindow (System.Type t) [0x00001] in :0
at ES3Editor.ES3Window.InitAndShowHome () [0x00000] in F:\PROJECTS\Tony\Boost\Unity\Rewe_Wilde_Helden\Assets\Plugins\Easy Save 3\Editor\ES3Window.cs:26
at ES3Editor.ES3Window.OpenEditorWindowOnStart () [0x0000d] in F:\PROJECTS\Tony\Boost\Unity\Rewe_Wilde_Helden\Assets\Plugins\Easy Save 3\Editor\ES3Window.cs:205
at ES3Postprocessor…cctor () [0x00000] in F:\PROJECTS\Tony\Boost\Unity\Rewe_Wilde_Helden\Assets\Plugins\Easy Save 3\Editor\ES3Postprocessor.cs:39
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[ ])
I’m running running Unity 2021.1.4f1
Chris, I’ll let you know whenever I find out more about this. In the mean time, anyone else has this problem or an idea of how to fix it?
Yeah I have similar problem, EZY Save related. It doesn’t break the game, but I would love to keep my console with zero warnings. I was happily creating a pretty clean game until this. Please let me know if you find a solution, and I will do likewise. I’m frankly confused. Peace.
I get this error on HDRP 2021.1.15f
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UIElements.BaseLiveReloadAssetTracker`1[T].StartTrackingAsset (T asset) [0x0003e] in :0
Try installing the Asset in the package Manager without using the Dependencies and seem to work im using 2021.1.16f1 HDRP Than added NWH Vehicle physics 2. let me know if that helps