Hello guys, we are updating our game to Unity 4.2.1f4 and we are running in the following problem:
Every time we load our gameplay levels, just like “Application.LoadLevel( Level_ID );”.
The game hangs and nothing else happens. Even the music continues to play. The following exception can be found on VS.:
A first chance exception of type ‘System.OutOfMemoryException’ occurred in WinRTBridge.winmd
Anyone saw this before? Our game works fine in every other platform (Android, iOS, WebPlayer), including the editor version on windows builds… Never got memory problems on Windows Store Apps before too.
So basically, there’s a bug while deserializing Level class, without a bug report, I can’t say which field is the culprit.
It would be nice to get a bug report with your project, or if possible simply create an empty scene, attach Level script, and see if it reproduces the issue, if yes, then making a scene with that script will be enough, if not, then we’ll need full project.