System update order after monobehaviour

You can use [DisableAutoCreation] attribute for this system, and in your MonoBehaviour, after map preparing, create system and add to player loop (we do the same in our DOTS game Unity DOTS case study in production , after world generation we create part of systems which should be created after world generation) but of course “true” way is write logic so that it does not depend on anything, but it’s not always the real case :slight_smile: