Systems not working after built

Hi! I’m using entities 1.2.3.
Everything works fine in the editor. I built the project using default setting as below.

The building process was successful without any errors.
But when I open the exe file. I can tell that the systems are not updating whereas monobehavior objects work normally.
Does anyone know what the problem is?

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Nope, but you can find out via debugging! First place I’d start is with a quick check of the runtime logs for your platform. Google for where they can be found.

By debugging you can find out exactly what your program is doing so you can fix it.

Use the above techniques to get the information you need in order to reason about what the problem is.

You can also use Debug.Log(...); statements to find out if any of your code is even running. Don’t assume it is.

Once you understand what the problem is, you may begin to reason about a solution to the problem.

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Thanks, Kurt! I used development build and found that a system had been updated before a baker started to bake.

Baking only occurs in the Editor, never in a build. You most likely mean to say that your subscene (loaded asynchronously) is not yet loaded when the system first starts running.

I see. Thanks for correcting!