TAA with Unity 2017.3

I’ve been using TAA with the post processing stack V1.0.4 and in U2017.3 is not stable at all.
No matter the settings, it’s crawling like ants. It was ok in 2017.2.
Now it’s not something i want to add. Did something change to brake it in 2017.3?

(edited to correct that i’m using 1.0.4 instead of v2)

It seems to be something new. At least I’m unable to find that problem in the Issue Tracker:
https://github.com/Unity-Technologies/PostProcessing/issues

Have you considered submitting a bug-report? If it works fine in 2017.2, but causes issues in 2017.3, it really sounds like a regression to me. In which case, it’s most likely helpful to let Unity know via submitting a bug-report.

Sorry, i had a brain fart. i was under the impression that i was using V2, but i got it from the Asset Store, so it’s 1.0.4

I’m guessing that V2 is not a drop in replacement for V1, i have scripts changing the graphics options. I won’t be calling V2 stuff the same way as before right?

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