Tac

http://itunes.apple.com/us/app/tac/id431948313?mt=8

TAC is my first Unity game for iOS.

It is a Universal binary and I plan to make a Mac Desktop app and Android app later as well.

It’s a quick-play game created primarily as an opportunity for me to push myself through the whole process of making models, graphics, programming, testing and submitting a Unity app.

I really enjoyed making it in Unity - couldn’t have done it without the help of the community here on the forums and elsewhere.

I hope you all like it!

Here are 15 free promo codes for the first 15 of you interested in checking TAC out:

ARF7FT69KT6F
FLNWX7FWXW9X
ERKEJNP6T4JN
MKALRM4M7FYY
KMPXKNLLAWAM
4J9FJ3M6MM3F
HEPH9F74XEPL
YLAEWJ3K93KM
EMHHM7APN73P
WWTJTFELYYJF
TJLX4WM96R33
TX7YRRHHM99Y
MYH33ANL4WJL
K6YTK74EFT4F
36EWLHNPMT9T

Thank you!

I used EMHHM7APN73P. Good luck on the AppStore.

Thanks, RI!

So I played a few rounds of Blitz and I have to say I was confused and therefore really bad at first. :stuck_out_tongue: I figured it out pretty quickly though then read the instructions to make sure I knew what was going on.

Neat little game. My only real suggestion would be to decrease the cool down between landings as the number of baddies decreases (you might be and I didn’t notice). I really liked your use of multiple cameras. May I enquire as to the method you used?

All in all I’d say it’s a great first effort. I still have to get over my project ADD.

Thanks for the feedback, RI. I agree, that ADD stuff stinks - it i so easy to get lost in playing around with Unity that you never finish anything. That’s why I came up with this little nibblet of a game - I knew I could plow through it in good time if I made myself.

I’m not happy with the pacing of the game either. In fact, while overall I think it’s a neat concept, I think it’s clear that it needs a lot more development work. Maybe someone else can take the idea and give it the love it deserves. :wink:

As for the multiple cameras, were pretty straightforward in implementation - I just used the normalized Viewport Rect Inspector settings to place two cameras on the screen. The only “fancy” thing I remember having to do was scripting some OnPreRender and OnPostRender material changes to make sure the materials and objects rendered differently in each camera. For instance, if you select a drone and its color start throbbing in the overhead view, it won’t throb in the drone view, which would give its position away.

Anyway, thanks again for the feedback and kind words. If anyone has any other questions, I’m here to share. :slight_smile:

MYH33ANL4WJL Used…

Will write a review soon!

EDIT: Forgot about the promo code thing.

Here’s some thoughts for you:

Good

Looks nice, particularly GUI.

Unique gameplay (at least to me).

Things to improve

The icon - this is the first thing people see and it’s not up to the polish of the main game!

Help/Tutorial - Even after reading instructions I didn’t quite know what to do. I worked it out after a few minutes, but to be honest if it wasn’t a unity game I wouldn’t have tried. You need to a simpler tutorial walk through to make it clear particularly because this is a unique concept.

Thanks, JohnnyA!

Note though that Apple no longer accepts reviews from people who download an app using a promo code. The weasels. :wink: So, if you want to help a brother Unity developer out and provide me with a glowing review, it’ll cost you $.99.

Whichever way you decide to go, I hope you enjoy the game!

Used 36EWLHNPMT9T will check it out soon.

used K6YTK74EFT4F, Thanks will check it out now.

I couldn’t agree with you more, JohnnyA.

The icon needs love. Lots. Let me work on that.

As for the tutorial, I agree. It’s amazing how complicated and confusing I managed to make such a simple set of rules sound. Maybe I should just get the key points across in one or two screens of help and leave the rest to discovery? It’s a pretty simple ruleset, after all. What do you think?

Just a quick thought:

What about a tutorial level where you have a few Qrones spawned and you have the planet view move down to line up with the drone view. It could cycle through a few while zooming in and out ie “nope, not this one” … “This one? Yep that’s it.” Then the camera zooms back out and tells the player to tap it to destroy it?

Would illustrate the idea I think.

Used FLNWX7FWXW9X. Will write a review in a little while =)

Nice looking game, but I think that applications downloaded by promo codes can’t submit review .

Yup. It’s a stinkin’ shame. :wink:

Used
HEPH9F74XEPL

It was great fun the first two or three times, the it become pretty repetetive(Is that the word?).
but other than that it was great, really nice feeling of the controls.
Keep up the good work.

Yeah, I set out to make sort of a “3D multi-camera minesweeper” game from the start but should have paid more attention to the fact that minesweeper games aren’t really games that we go back to play over and over again. A couple of game sessioms is generally enough to hold you for about a year or three or more. :wink:

I think that’s why designed level games are so much more popular - a given level may not have a ton of replay value once you’ve beat it but the individual levels each offer a renewed experience. I think a designed level version of TAC might be a real blast too - I’m just not interested in making it right now. Got too many other new ideas waiting to be born. :wink:

Thanks for the suggestions for better help, JohnnyA. I agree. I’m probably not going to put anymore work into this game though - time to move on. If I do my job right, my next game won’t require anything more than a single screen or two of instructions.