tachometer??? Help!!

I need your help!!

i do a tachometer for a speed of a car!

this is the CarTacho.cs:

using UnityEngine;
using System.Collections;

public class CarTacho : MonoBehaviour {

        public Texture2D tachoDisplay;
	public Texture2D tachoPointer;

    void OnGUI ()
	{
		GUI.Label(new Rect(10, 140, tachoDisplay.width, tachoDisplay.height), tachoDisplay);
		GUIUtility.RotateAroundPivot(rigidbody.velocity.magnitude * 3.6f + 40,Vector2(70,70));
		GUI.Label(new Rect(10, 140, tachoPointer.width, tachoPointer.height), tachoPointer);		
	}

}

The errors:

1 - Assets/Scripts/CarTacho.cs(12,87): error CS0119: Expression denotes a type', where a variable’, value' or method group’ was expected

2 - Assets/Scripts/CarTacho.cs(12,28): error CS1502: The best overloaded method match for `UnityEngine.GUIUtility.RotateAroundPivot(float, UnityEngine.Vector2)’ has some invalid arguments

3 - Assets/Scripts/CarTacho.cs(12,28): error CS1503: Argument #2' cannot convert object’ expression to type `UnityEngine.Vector2’

Can you help me?

Please i need your help!!

try “new Vector2(70,70)” there. the keyword here is new. after that try reading way more examples on the docs.