Hello!
Recently I moved to unity technology, and I like to know if any of you have idea how to solve my technical problem.
Idea is that it will be tactic(with squares like in chess) game, but if you prepare map/terrain with irregular obstacles or just accesable height differences. Because I prepare seperated c# server for it, I will have to inform server aboit map. and as long as accesable heights I can just ignore I will need to plan which squares have inaccesable obstacles or heights.
In my previous engine map were prepared by external editor which is at the moment completly not compatible.
Any idea?
hmm… sounds fine. Any pointers in code/options which could be usefull? As I said I’m new here, and learning new enviroment takes always a while.
Following your idea I will need to prepare plugin which will allow me to create grid and plan height for each terain-segment separately, also add there objects and export it to external file…