AN ANNOUNCEMENT
Hi everyone. As you may have guessed from the general lack of updates recently, my life has become increasingly busy to the point where I am no longer able to continue maintaining the package. I’ve pushed it longer than I probably should have, but now I have made the final decision to deprecate Tactical AI from the asset store.
WHAT DOES THIS MEAN?
Tactical AI will no longer be available for new customers to purchase. Unity should still allow existing users to download the package.
WILL THERE BE CONTINUED SUPPORT?
I am currently still supporting the package at the time of writing, but I don’t know for sure how much longer I will remain able to do so. If you have a question, it’s best to ask it sooner rather than later.
CAN I GET A REFUND?
If this news means you would no longer like to use Tactical AI, you may contact me for a refund. Please include your invoice number in your message. Refunds will be given on a first-come-first-serve basis and I cannot guarantee their availability. At the moment, I am not putting any hard limits on refund duration, but just as with support, if you want one, sooner is better than later. Additionally, if you purchased the asset on or after April 19, 2019, you may contact Unity directly for a refund.
Finally, I’d like to thank everyone who’s supported the package over the years. It’s been really awesome seeing all the cool things you guys have been making with it. Good luck with whatever projects you create next!
Feature List
-Full cover system which supports cover that is both pre-marked and found automatically at run-time. Enemies flank, fall back, and advance to maintain an optimal tactical position.
-Battlefield interaction! For example, an agent may blow up an explosive barrel when enemies are nearby or knock over a table to create cover!
-Advanced tactics! Agents can coordinate flanking and suppressing fire in order to attack a position. Strategies can also fall apart if the commanding agent is killed.
-Customize agents to develop radically different units. Create tactical special forces, shotgun wielding berserkers, and careful snipers.
-Multiple movement animations! Agents canleap to the side to dodge an attack, leap over a gap to get to a destination, or vault a short wall in order to take cover behind it.
-Easily integrates with UFPS. Also includes integration instructions for RFPS.
-Robust damage system! Agents can take different amounts of damage if hit in different body parts, and can be staggered by strong enough attacks!
-Grenades! Enemies can lob grenades to flush enemies out of cover.
-Agents can fight on multiple teams, with or against a player.
-Agents can focus on priority targets!
-Combines pre-made animations with procedural aiming.
-Agents can use melee attacks at close range!
-Rapid set-up with included editor tools.
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Includes full, commented, C# source code.
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In-depth 33-page manual.
Tutorial Videos