Hello everybody,
I just want to share a project i´m working on my free time, is a small and easy-to-implement lip sync system for Unity, called Tagarela. It´s morph shape based and has a buit-in keyframe editor to create the animations, stored in xml files.
Currently, animations can be created using (or not) an audio file.
If the animation is audio based, the animation time will sync to the current audio play time, to avoid latency/sync problems on animation. If there is no audio, so the timer will be the unity timer.
There is some bugs yet, but i finally can share some stuff. I want soon to share with the community, but for a while, i hope you like guys.
Sample Animation
https://dl.dropbox.com/u/35104007/tagarela/tagarela.html
Thanks,
Pegorari