Tagging a tile

I would like to use the Tilemap to place certain tiles in my scene. There is nothing special about these tiles other than I want to set their tag and their layer. How can I do that?

Tags happen at the GameObject level but Tiles are actually derived from ScriptableObjects.

I think you can get a similar effect with some light coding and using Scriptable Tiles.

That would let you have whatever properties you like that you could query.

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Thank you Kurt; I will look into that. Another idea I had (not sure if it is a good one) is that I think there is a gameobject brush. So I could have sprite gameobject that I use with that.