Tags at runtime

Hi everyone , not sure if this belongs in here, and i think i know the answer based on some play testing in the unity answer , but just to clarify this …

It is only possible to assign a tag named “whatever” to an object at runtime, if the tag was previously entered in the tag list of the editor. The reason im curious , is because of course , i tried to tg an instantiated object with a tag name that was NOT in the list of tags, and it just wouldnt work for me, until i named it in the tags list , than no problems. Is this in fact just the way it is ?

You need to have the tag in the tag list, otherwise it wouldn’t work.

Confirmed , thanks , thats what i was figuring.