Edit: Nevermind.
I’m having an issue in my project where it seems that the first few tags in the Tag dropdown on a gameobject are not showing up in the Add Tags dialog. For example, note the entries marked with a red dash:
These entries are not listed on the Add Tag dialog:
I looked in the TagManager.asset file as well, and it’s identical to what shows in the Add Tag dialog. That is, those tags marked in red aren’t in the file.
So at this point I don’t understand how the tags marked in red are still showing up in the dropdown if they’re now known to the Tag asset. And the bigger question is how this could have happened.
It seems I can manually fix this by editing the TagAsset file, but I don’t understand how this would have occurred. I’m also 99% confident I never added tags named “Finish” and “Respawn”, shown at the top of the list (I suppose it’s possible some 3rd party asset did something, but I have no code in my project using the strings “finish” or “respawn”.)