Watching some of the animations in the second video (the āperformance testā one), it seems that if one made an invisible tentacle, with only the last bone having a visible mesh, you might get a credible āschool of fishā animation by moving the group the way you do. It might also work, and would have twice the fish for the same performance, to sneak in an extra fish object at a middle bone of each tentacle, or maybe 2/3 of the way down the chain.
This is the kind of asset that is going to absolutely glow with performance when the new Unity Job System and Entity Component System move to production readiness, if you make a version in that mode.
Yeah thatās cool idea, probably will make examples of this, also I have in mind making it with ECS.
There will be updates enhancing package with such things
Whoa! Cool, hope youāll find this package very useful
Probably today I will submit update to version 1.1 (price will go up)
There will be examples for animating UI elements, 2D sprites, better inspector and school of fish example
@FimpossibleCreations , Iāve run into a problem. I copied the cape from the demo scene to make a cape for my player character. When the character is falling and the cape flips straight-up in the air, it does a quick, 360 degree twist around the y axis. Could this be a rotation-related bug?
This only happens when āuse wavingā is checked, but the waving axis is set to (1,0,0).
If someone had troubles with strangely rotated tail after adding component, solution is coming in version 1.1.1 (currently waiting for approval for 1.1.0)
There I explain why it was a case and demonstrating fixing feature: THERE WAS VIDEO - NOT NEEDED ANYMORE
Ough I just was sitting whole day and itās after midnight in my country but I think Iāve just made fix for all troubles with this rotations. Now I was truggling with blender specification which is talented to make things hard to solve, it was very challenging and hard to figure but now everything should look right event tail have strange roll rotations between bones This thing will be in V1.1.2 (V.1.1.1 also will have some fixing functions but V1.1.2 will have it more universal)
Added new examples and components to animate transforms with tail animator in 2D space- UI and Sprites
Now you can put one transform to bones list and it will be root bone, so you can have component attached to much other object than tail bone
Custom inspector to see all parameters more clear
New example scenes
School of fish example scene
Added āAutomaticā tuning option for fixing orientation axes automatically by default
Now I am working on tutorial video of making simple 3D model in blender and building tentacle monster out of it, pretty simple but there will be some useful tips.
You can check if this version will do job for you, there still can be something wrong, it depending on some modelling softwares specifications, export settings etc. I am not able right now to get from somewhere all kinds of this things to test, but this ones I checked now, which wasnāt working before now behaves correctly.
When I will have some less intense days I planning to set up my mind hard as hell and then try to make totally universal solution for this thing (donāt know yet if itās possible, this kind of animation is using some logics which makes some things really hard to solve)
I found all assets of this publisher interesting, so I put them into my cart, total price was 12$, and then I checkout ā¦ wtf the price went up from 12$ to 24$ @.@ What happened in the time I check some other assets lol?
Maybe today is not my lucky day. Letās wait to Christmas madness sale lol.
Whoa unfortunately indeed (you made me sad man ), today was day of rising prices, my current approach was to make my assets lower price at release days then bumping up after week.
Wishing youāll be able check them out soon
Iāve recorded small tutorial video of making simple model in blender then adding to it Tail Animator and building flying tentacle monster, check it out
What happened with the price? Yesterday I found this asset, thought itād be cheap enough for toying around, although I donāt need it. I wanted to check your other assets out more and get this one today, but now itās twice that amount. The introductory price didnāt even last a week. Thatās sad, but too much for just toying around.
It would have been good if you would have stated how long the introduction sale was going on.
Please support 2D; Im doing an anime fighter and i need 2d whiskers, fur, tails, tree roots etcā¦ ā¦I saw a bit about 2d and I had my wallet out ready to buy but the video said to encourage the idea to make it a reality, add 2d and ill buy 2
Id use it with a puppet2d rig when rendering animated characters for spritesheet animations
I want admit that this is young feature, I would need some 2D ideas and assets to check if it always work as expected. (Iām not experienced in Unityās 2D)
If you buy feel free to pm/mail me, I will be happy to cooperate and even extend components for your needs, just need to know what crazy things do you want to archieve in 2D
Does the animal have animator? TailAnimator_Simple is for not animated objects, Tail_Mecanim and Tail_MecanimBones are for animated ones (gonna make this things more clear in V1.2.0)
Now I am working on other solution for some math in algorithm for this component, making it more universal in terms of skeletons made in very different ways.
Also working on component which will skin static meshes easily inside unity and create skinned ones.
Edit:
In V1.2.1 āFull Correctionā is doing the trick