Thanks I’ll try this out!
Hello,
I’m having a problem with Tail Animator, maybe someone can help.
I have a tentacle, and all is fine, Tail Animator automatic rig made all the bones work and the tentacle moves nicely.
However I want to shoot at the tentacle.
To do that, in each joint of the tentacle I added a collider.
The problem, the visual representation of the collider moves correctly, however the collider itself it stops matching the visual representation as soon as the simulation begins.
I already have tried everything I can think off, and I don’t get this, somehow it seems Tail Animator is resetting everything I do on those colliders and putting them back to the original position.
Has anyone sucessefully done anything like this?
Thanks!
I’ve had that issue a few times. I think doing the collision detection code in LateUpdate, and possibly changing the script execution order to make sure the shooting raycasting etc. happen after the TailAnimator code worked for me.