Hi this is my code :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchMoove : MonoBehaviour
{
void Start()
{
}
void Update()
{
if (Input.touchCount > 0 /*&& Input.GetTouch(0).phase == TouchPhase.Began*/)
{
this.GetComponent<SpriteRenderer>().color = Color.red;
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint((Input.GetTouch(0).position)), Vector2.zero);
if (hit.collider != null)
{
this.GetComponent<SpriteRenderer>().color = Color.blue;
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Stationary || touch.phase == TouchPhase.Moved)
{
this.GetComponent<SpriteRenderer>().color = Color.green;
Vector3 touchedPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10));
transform.position = touchedPos;
}
}
}
}
}
when i am dragging an object with my finger they are all coming under my finger, I want to tell the code to move only the one i have touched.
All my object have this script…
thanks a lot for your help