i have to take screenshot from scene in Java code to further process, i tried to extend UnityPlayerActivity
and take screen with
public Bitmap takeScreenshot() {
View rootView = mUnityPlayer().getRootView();
rootView.setDrawingCacheEnabled(true);
Bitmap bmp = Bitmap.createBitmap(rootView.getDrawingCache());
rootView.setDrawingCacheEnabled(false);
return bmp;
}
how ever i get blackscreen then. Some people are using glReadPixels however i cant find how to get GL10 instance.