Taking a stab at a Physics-based Hardcore TPS

Hey ppl, I am a one man team and learning unity inbetween my musical career and IT job.I’ve always liked physics based motion in games and I decided to try my luck with it.This is still super early but I managed to build some flexible systems that allow for emergent gameplay to happen. Any suggestions would be great!

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Nice slowmo!
What kind of AssetStore assets is this built on?

Thank you!
Puppet Master + FinalIK + Behavior Designer

Looks nice :slight_smile:

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Thank you!