I’m sure you can do this - CryEngine has some mode where you can take a screenshot up to 28800x16200. This is probably achieved by taking tiled shots. I’m aware you can use a Render Texture to take a largish screenshot, but the drawback is anything else that is resolution dependent, like screen-space effects or mip-mapping are significantly degraded.
I can take a shot using a RT at 4961x3508 (A3 @ 300 dpi), but water reflections are still using their 256 textures, and loading the buffer up further than 4096 textures would kill it!
So yes, how would I go about doing this, manipulating a matrix so that i can grab an image in tiles while maintaining the perspective distortion?
Here’s some images to demonstrate:
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The Camera
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This solution wouldn’t work as each camera has it’s own perspective rather than that portion of the base cameras projection.
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This is the solution that would work - it shifts the project horizontally and vertically to get a portion of the whole, so that together it forms a coherent image with perspective. But I don’t know how to set this up. The first top-left tile is tinted to make it clearer.