Hi!
What i mean without lag is that when i take a screenshot the application is stopped because is processing all the screenshot flow.
Is there a way to use coroutines to take screenshot but without that processing lag?
Thanks!
Hi!
What i mean without lag is that when i take a screenshot the application is stopped because is processing all the screenshot flow.
Is there a way to use coroutines to take screenshot but without that processing lag?
Thanks!
I do not believe this is possible.
Why are you trying to do this? To record a movie?
If that’s the case you’re probably better off using a screencapture program like Fraps or Camtasia.
Otherwise you will need to manage time yourself, that is, take a screen shot, move time ahead by 1/24 seconds, take another screenshot etc.
Perhaps throwing more processing power at the problem would solve it too.
I found this and it works, the problem in my application was not the screenshot, it was the creation of some items.