Tales of rpg series battle system help

Hi me and my bro just got Unity and we are trying to make an anime styled rpg game with a battle system like Namco’s Tales series. I tried searching but I only found tutorials for turned based battle system like Final Fantasy. So could anyone please link me to a tutorial or help me get started with creating something like one of the battle system shown in the videos below?

Video of Tales of Graces F battle system http://www.youtube.com/watch?v=92yFMFyZ8u4

Video of Tales of Vesperia battle system http://www.youtube.com/watch?v=-A6-ChjbYXQ

I think my bro gave a good explantion on what we would like if someone would please help us out
Well maybe If someone could help us start scripting I might be able to make myself the script or someone to make it for us

Hey guys,

You will get a better response from users if you actually try something. You have two heads, put yourself into Unity and try something/anything, you will learn so much more.

well thx for that, but the thing is it’s hard to start a script from scratch espcially if you have no experience with scripting. I’m gonna use javascript because i’ve heard its easier and less coding, so basically if someone made the script or start it for us it would be great. Or give us some help on scripting and help us start off because my brother Ryuuko556 is busy making character models and other backgrounds and models for the game so he is depending on me to program the game and script. But honestly i could probaly do the rest by myself but this is what i need to start the battle system the story and shit i have in my head and what not so it would be really nice for the help.

Well here’s an RPG kit
http://forum.unity3d.com/threads/66367-ORK-Okashi-RPG-Kit-for-Unity-released
Its 80$ and it should help you get started .

Now for some reality , your not going to make an RPG for your first game . You need to start small , Google Walker Boys Unity and start from their .
Like go though making pong and a bunch of other simple games .

Tales are some of the most complex games out , it took something like 100 folks to get that game out the door . So keep this in mind .

first their are 2 problems with your therory you dont need 100 people to make one battle system first when the trailer any tales game they show the battle system first so as you can tell they probably think thats the easiest thing to do is the battle system and the second problem is that i came up with a story for the game im making in a couple of mins and everyone at my school loved it and wanted me to make this game so honestly it doesnt take 100 people to make one battle system

Thanks everyone for replying I guess I’ll check out the RPG kit and look up some basic tutorials to start off. Thanks again for the help.

He says it took 100 people to make the entire game, not just the battle system. Battle system alone (aka no visual counterpart) can be done by 1-2 people depending on skill. You will need a fair understanding of C# or US or programming in general to make such a system. Again it depends on how advanced the combat is. Click to swing is easy, adding combos and various moves, the combat AI and so on on the other hand gets tougher. If you want to add various weapons and armor into the combat it gets even harder.
It’s a rather complex system and I would recommend to start with something much easier. If you have absolutely no idea how to do it, you are most likely not ready for it.
The Burgzerg guy has a whole bunch of tutorials on making an RPG, should be a good start.

Just to watch these will take a long time, actually making the stuff will take even longer. So you better be ready for that.

Thank you so much for breaking it down in a way i could understand and for the tutorials i really thank you for this it makes feel good knowing the some people actually can help

Thanks I appreciate the help these tutorials have a lot of the basics we need to build the battle system such as health bars, enemy AI,Combat and targeting I guess we’ll worry about complex combos and armor later after we have a basic system.