Talking animation playing in preview but not in scene

Hey, I’m super confused and lost with animations not playing. I’m using unity 6 HDRP pipeline. I have uploaded a prefab .fbx from blender into my unity assets folder. It has a bunch of animations on it. All of them work except for the ones animating the face. The rig is set to humanoid in the prefab and all the animations play in the prefab import preview. But when i try to preview the individual animations in the assets folder or when they are in the scene, the talking stops working completely and i dont see any related animation keys. My animation controller is also setup correctly, I also tried to reimport the .fbx and also setup a new project to test in an empty scene.

I asked a friend to troubleshoot with me and it played normally in his scene using unity 6 beta. Another friend tried and it also didn’t work for her on unity 6.

Any help appreciated, ofc I’m in a time press lol…

Humanoid animations only play back humanoid bone animation by default (these are the specific ones configured on the configue avatar screen). I’m assuming these face animations are extra non-humanoid bones? If there’s other bones (like tongue, cheek, etc) then you will also need to manually expose those on each animationclip. On the animationclip inspector, under Mask, select Create From This Model, and then under Transform, search and tick the checkbox next to your face bones. It looks something like this: