tangent vectors for circle equation points

i’m trying to get the tangent vector for each point on the circle , i tried to use the derivative for the circle equation, but the result looks off in the viewport, so i’m wondering if i can find some help here

the code

    public void OnDrawGizmos(){
        step = (360.0f * Mathf.Deg2Rad) / numberOfPoints ;
        CreateVertices();
    }

void CreateVertices()
{

    Points.Clear();
    Normals.Clear();
    Tangents.Clear();

    float dynamicAngle = 0.0f;
    for (int i = 0; i <= numberOfPoints; i++)
    {
        Vector3 point;
        point.x = transform.position.x + Radius * Mathf.Cos(dynamicAngle);
        point.y = transform.position.y + Radius * Mathf.Sin(dynamicAngle);
        point.z = transform.position.z;


        dynamicAngle = dynamicAngle + step;
        if (i >= 1)
        {
            Gizmos.color = Color.red;
            Gizmos.DrawLine(Points[i - 1], point);
            Gizmos.color = Color.white;
        }
        Points.Add(point);
        CalculateNormals(dynamicAngle ,point);
        CalculateTangents(dynamicAngle ,i , point);

    }

}

void CalculateNormals(float dynamicAngle , Vector3 point)
{
    Vector3 Normal = (point - transform.position).normalized;

    Gizmos.color = Color.magenta;
    Gizmos.DrawLine(Normal, point);
    Gizmos.color = Color.white;

    Normals.Add(Normal);

}

void CalculateTangents(float dynamicAngle,int i ,Vector3 point)
{
    Vector3 tangent;
     tangent = new Vector3(-Normals[i].y, Normals[i].x, 0);
     tangent.Normalize();

    Gizmos.color = Color.blue;
    Gizmos.DrawLine(  point, tangent);
    Gizmos.color = Color.white;

    Tangents.Add(tangent);
}

Blue is the tangents purple is the normals, as you can see they are not perpendicular

little update
ive changed the code took the derivative off and used this instead

  tangent = new Vector3(-Normals[i].y, Normals[i].x, 0);

, it looks much more correct now but only when the radius is close to 0
can anyone give me a little explanation on why this is happening