Tank Controller/Script?

Hi, I’m currently developing a World War II Tank Game in Unity. I have attempted to apply the pre-made FPS character controller, and modified it by removing the controller’s main camera and pasting the Smooth Follow script to another camera, thus allowing for smooth following of the tank as it moves. However, I have collided with two problems:

  1. When I attempt to add a smooth follow script to the Tank’s main turret, the turret will not move left or right despite the X-axis settings being -60 and 60.
  2. The Tank does not feel realistic in terms of control whatsoever.

Does anyone have some advice should I attempt to create my own script?

Thanks.

vel = (vel * 0.9) + (dir * 0.1);
Use this in order to gain a vehicle feel. It moves the forward vector to match the velcocity incrementally. It works nicely. vel is velocity of the object and dir is the forward.

Note: This is only the base movement.

Do this: on the mouse look set the Y-axis sensitivity to 0 and max/min Y to 0. leave the max/min X-axis at 360 and enter Your game. Im also making a Tank game with WW2 tanks tanks. if you could tell me how to make them turn instead of sliding that would be nice