Hello,
I am new to unity3d and need some advice on how to create a realistic tank.
Currently I am stuck on how to achieve it, that the tank tracks follow the terrain.
I did export a 3d model from blender as described in this manual from the cryengine ( I guess the technique is the same across all engines)
http://freesdk.crydev.net/display/SDKDOC3/Tank+Setup
Basically I did create 1 armature for each wheel and assigned the wheel to it. I can move the armatures manually in the editor and the mesh deforms as it should.
How shall I proceed implementing realistic tank tracks from here on?
A few options came to my mind:
- Use raycasts to determine the wheel position and update the armatures with a script
- Assign rigid bodies and wheelcolliders to the armatures ( tried that already without much sucess)
- ?
I really appreciate any help you can provide me at this point.
Thank you in advance
Eduard