I created a tank game and the tank shoots. The shooting process works fine but when i turn the tank to left direction the ball just falls down the force is not applied.
Instantiate(bullet,spawnPoint.position,spawnPoint.localRotation); rigidbody.AddForce(GameServer.gameServer.ray.direction * GameServer.gameServer.bulletSpeed);
i used this…also tried Quaternion.identity instead of spawnPoint.localRotation that doesn’t work too…