Hi.
Any suggestions about achieving this in a frugal way?
Hi.
Any suggestions about achieving this in a frugal way?
First reply, woo!
I’m working with that myself as well, and came across this russian article: Unity3d Tank Tutorial: Ходовая часть (Урок 1. Основы механики транспортного средства) / Habr
Trying to learn what I can from it, but as he says in the second part [just using Chrome’s translation function, it’s funky in places but can work], two methods he thought of doing the treads:
Atleast, that’s what I thought. I think
The model it with physics can work quite well but is very heavy on CPU time I found and can break quite easily, I ended up using a spline system whoes knots were controlled by wheel colliders and then the system positioned my tread objects around the spline, I was lucky enough that the system I ended up using was added to an asset store product I already had. Video below.