TankMania(WIP)

Hi Everybody!!

I would like to show you a little tank game, I have been working on for a while now…

Here is a youtube video of the gameplay:

It’s a turn based tank game, where you buy different missiletypes and destroy each other.

What I have added so far:

  • up to 4 player gameplay
  • improved turn-based battle system
  • soundeffects and music
  • deforming terrain, when hit by bomb

What I’m going to add:

  • customizeable tanks(color and stuff)
  • singleplayer with simpel AI system to enemy tanks
  • different terraintypes: grassland, hill, island and more
  • better particle effects
  • Windeffect(effecting where the bombs hit)

You can try it out on facebook:
http://apps.facebook.com/tankmania/

or if you don’t got facebook, you can try it out here:
http://dl.dropbox.com/u/5394772/tankgame/WebPlayer/WebPlayer.html

I am new with Unity 3D and C# programming. So I would be very happy, if you could comment and give feedback, to help me make better games. And if you got any ideas or questions, then I would like to see them too :slight_smile:

Thanks!
and sorry for my bad english!

  • Muhsin Kaymak

looks good, but destroyed my own tank rightaway : )
i’d prefer holding space down for power…

(maybe you already know, there is ready script for terrain deforming with bombs in forum somewhere)

You can fire multiple times if you press space again while the first shot is still in the air. I think this is a bug?

Hi!

@mgear, thanks for the comment, I will take a closer look at the holding the space key for power. Thanks for the feedback!
Oh and do you know where I can find that deforming script?

@Wertymk, yea, I know that bug, that’s because the turn only changes, when one of the bombs hit something, I will fix that. Thanks for the feedback!

Thanks! :smile:

  • Muhsin Kaymak

I spent a few nice minutes with your game. I have unusual proposition- can you make restart button? :wink:

Hi!

@Michal, yea you are right :smile: I do need a restart button or make it start a new map, when someone wins the battle. Thanks for the feedback!

Right now, im working on the menu, so the players are able to choose player count and the tank colors.
and i’m cleaning some of my code at the same time.
Because of school, I won’t have the time to work on it so much, this week, but I will update the webplayer now and then.

But keep the feedback and comments coming!
and Thanks!

  • Muhsin Kaymak

Or maybe some “powerbar”, instead of just number,
if it just shows 50, you dont know what is max, ie. 100, 1000…
##############
_________^

Unity Terrain Deformation:
http://answers.unity3d.com/questions/12337/is-in-game-environmental-changes-possible

hi!

@mgear, you are right, I will make a powerbar for the power, and maybe an bar for the barrel angle too :smile: thanks for the feedback! and thank you very much for the link! :slight_smile:

thanks!

  • Muhsin Kaymak

Hi everybody!

It has been some time since my last post and a lot has improved since:

and now im working on some AI for the enemy tanks
I haven’t updated the webplayer yet, but will do it as soon as I have time.

because of school, the work on my game is going very slow, so i may not be active all the time.
but i will check this thread everyday, so keep the comments, feedbacks and questions coming!!

thanks!

  • Muhsin Kaymak