Tap on screen is handled as fire1

Hello!

When I test my game on a mobile it handles a tap on the screen as a fire but I’d like to disable this. From the documentation I learn that Unity iOS / Android uses mouse simulation from the standard input class, but I have no idea how to disable this.

Any idea?

Thanks!

“Edit->project setting->Input” in that chose “Fire 1” and change the value of mouse 0 to something else or jus delete it, i never worked on IOS still i belive it will work.