Hi guys,
After letting my game linger in limbo for a year, I finally decided to bite the bullet and quit my job to focus on game development full time. “Tapaka!” is the result:
Its a physics-based platformer: Avoid obstacles, falling off, and get all required pills before time runs out.
The game-play is quite different from standard platformers in that its truly physics based. I.e, keep the arrow-keys pressed to accelerate and decelarate. Press the space-bar (or tap-repeatedly) when near a platform/ground in order to jump.
The demo is available for both Mac and Windows (~25 mb):
Any feedback/bugs-complaints/suggestions are welcome.
Kind regards,
Sajid