Hi, I’m just wondering whether there is an issue with either what I’m doing or what Tapjoy is doing in that it doesn’t pause the application’s audio after I call:
TapjoyPlugin.ShowOffers()
The reason this is an issue is that users can view videos but they will also hear the application’s background music whilst doing so.
I’m using Tapjoy’s plugin version 9.1.1 and Unity 4.2.0f4. I’ve tried it on an iPad 1 with iOS 4.3.5 and an iPhone 4s with iOS 7.0.0 with it doing the same on both devices.
Unity Answers post: http://answers.unity3d.com/questions/540020/why-is-tapjoy-not-pausing-application-audio-when-o.html