This is the first time I’m integrating Tapjoy into a project and am following all the documentation, but I’m getting an error in xCode that says: TapJoyTest/Builds/TapJoyTest_v2/Libraries/Plugins/iOS/TapjoyPlacementPlugin.h:2:9: ‘Tapjoy/Tapjoy.h’ file not found
I see on the tapjoy FAQs that this was an issue in the past and should have been fixed in an update in November, which leads me to believe this is a unity 5 compatibility issue?
Also, when I try to test the game in Unity I keep getting a warning:
Application is not valid. Did you include your SDK Key
UnityEngine.Debug:LogWarning(Object)
TapjoyUnity.Internal.TapjoyComponent:Connect()
TapjoyUnity.Internal.TapjoyComponent:Start()
But I did include the SDK Key… SoI’m not sure if this is a Unity 5 issue or something I’m doing wrong
Any help on this is super appreciated!