I’m trying to clamp my frame rate down so it’s more consistent. I’m using Application.targetFrameRate to do this. The problem is, the frame rate is always proportionately above what I set my target as. For example, if I set it at 37, it hovers between 50 and 57. But at 20, it hovers at around 24.
Why isn’t it just clamping to that number. I mean, not exactly at that number, but within one of the target.
P.S. I’m making at Web Player game, and I turned off V Sync.