Target Group with Framing Transposer not centering properly

I’m using a vcam with the follow target set to a TargetGroup and the look at set to nothing. The body mode is set to Framing Transposer.

I was hoping this would always A) keep my targets in view, and B) center them as best as possible. However, it looks like it’s actually centering the world space average between my targets, which, because I’m using a perspective camera that is tilted, leads to the targets not actually being centered in screen space. Since Cinemachine is all about composition, I was expecting TargetGroup functionality to focus on creating a nice centered shot in screen space. Is there some built-in functionality that I’m missing, and if not is this functionality in the works?

(Also: Would like to do this without using aim to change camera rotation!)

Hi I have this problem too. Did you solve it?

What version of CM are you using?

Cinemachine 2.6.10
Unity 2020.3.40f1

Please upgrade your Cinemachine to the latest 2.9.7 and tell me if that fixes the problem.

1 Like

It works!! Thank you very much!

2 Likes

Omg! Sweet! Can’t wait to check out the fix :smile:

1 Like