Hi,
I’m looking for something that works like Target Matching in Animator but for Timeline. Basically I want to move and rotate character root to match transform at specific time in Timeline
I’m currently doing cutscenes that smoothly transitions to and from gameplay and requirements are that there is no cuts or fadeouts, so the same player object needs to be used in gameplay and cutscenes to look good. Player in gameplay is moved with root motion on physics, so it passes deltas from animation with OnAnimatorMove.
I’ve modified Tween Track from samples to add offsets to player object and it moves player at the start of cutscene. But for some reason it is not stable and at the end of cutscene in gameplay (not preview) Player ends up in different spot on different PCs (looks like some inaccuracy with rotation).
I’ve been looking for something like this for quite some time, and I can’t find anything.
So is there something that would work like Target Matching?
Thanks in advance!