Target next player issue

Hi everyone. Trying to figure out how do I target next player. Working on multiplayer game, my turret stores all players in GameObjects array:

public Transform turret; // players turret will be set on to the field

private GameObject[ ] players; // storing all the players in this array

private Transform player; // setting nearest player to this Transform

void Update(){

players = GameObject.FindGameObjectsWithTag (“Player”);

var nearestDist = float.MaxValue;

// using foreach in players and setting nearest player to player as Transform
foreach (var ePlayer in players) {

if(Vector3.Distance (turret.transform.position, ePlayer.transform.position ) < nearestDist){
nearestDist = Vector3.Distance(turret.transform.position, ePlayer.transform.position);
player = ePlayer.gameObject.transform; // storing nearest player to Transform player;
// now I’m checking if nearest player is my player and if it is making sure that turret don’t target me or // shoot me
if(player.gameObject.name == playersID){
player = null;

}

}

}
}
Now this code works just fine as long my player is not the nearest player to my turret, as soon my player is the nearest player to my turret then it stops targeting other players.
Would anyone be able to show me the example code on how to set Transform player; to next nearest player if my player is the nearest player to my turret?

Nevermind I figured it out by checking all players with tag “Player” if they are not my player. Then stored them to a new array and then used foreach loop to check the distance of the nearest player.